![]() ![]() A good thing is that the movement from cover to cover, and aiming as you take cover is executed in a very convenient way. We could use a little boost to the basic movement/sprint speed of the characters. Running through the maps feels slow (painfully slow when you play a heavy/slow character), the characters can sprint but there’s not really much difference in the speed and turning in any direction or jumping stops the sprint. The melee combat uses a mechanic of rock/paper/scissors that gives space to reaction according to incoming attacks, making the fights systematic so players can manage their actions in a favorable way or else get punished if they choose wrong but chaining actions is something that should be more fluent, when trying to maneuver between your options (punch/grapple/dodge) your character feels heavy and clumsy. The shooting mechanics are right on point, but in other aspects the mechanics feels kinda clunky especially for newcomers. The gameplay feels very unique (as much as it can be among the ton of shooters there are in the industry) the game consists in going through missions with different sections, each with different objectives and a challenging enemy system that features minions and one player antagonist (sometimes with an unfair lvl difference) although it may be improved in a few matters. The first satisfaction in this game are the graphics and arts, from the character design to the soundtrack it’s always a pleasure experiencing what you see on screen, it’s quite evident from the very beginning that the art style of the game makes a very strong appeal, even having a gameplay that lets the characters' design shine amid all the action, unlike many games of this style where the characters and art ingeneral are obfuscated in a chaotic display of movement and special effects when fights have place and that's amazing but the gameplay doesn’t lack some important issues. The first satisfaction in this game are the graphics and arts, from the character design to the The game has a very fresh feeling in general. The game has a very fresh feeling in general. I do however recommend you to purchase this because if you look past the few problems then you will find a fun and enjoyable game. The base game is free, but there isn’t enough content to keep you occupied so you will need to purchase the other packs to get the full benefit of the game. At the end of the day Raiders of the Broken Planet is on the right track, and I’m interested to see how they implement more DLC. ![]() The sound design has also been done really well, and while it may be basic at times it does more than enough to satisfy you. Visually the game has a nice dark appeal going for it and for me it enhances the gameplay somewhat. The presentation side of the game is something I really enjoyed. Each character feels very different and you can tell a lot of effort has gone into making them. The game has a nice bit of variety going for it especially when it comes to the characters and abilities. The game is however very good when playing with friends, and it would have been even better if it didn’t suffer with some matchmaking issues. If you’re playing on your own then you will unfortunately feel at times that it’s unfair, and that’s because most of the enemies are too overpowered when you’re playing in solo. The combat in the game has also been done well, and the brutal moves you can pull off really do a great job of being satisfying. The shooting mechanics in the game feel great, and they have got the right balance between being fun and challenging. ![]() Thankfully the game is pretty good, and whilst it may have a few problems I can see the game getting better and better over the coming months. Thankfully the I must admit that Raiders of the Broken Planet has had me intrigued for quite a while, so I was eager to get to grips with it. I must admit that Raiders of the Broken Planet has had me intrigued for quite a while, so I was eager to get to grips with it.
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